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The CSS server - How's it going?

The CSS server - How's it going?

Postby Rogan » Mon Jul 07, 2008 5:20 am

The major changes to the server have been going on for a month or so now. Personally I'm a touch disappointed in it at the moment, which ironically is probably a good sign. Fu and myself have been very hands on with it for the last month, and I think we're both probably getting a bit close to the problems.

Before we make any more changes I thought we could all share our thoughts on how it's getting on.What we like and don't like about the way the server has changed over the past month or so, and maybe make some suggestions as to the next changes we should make.

So, since I'm starting the topic I may as well get the ball rolling.


Likes:
I'm particularly pleased with the way the admins are handling the server. The hands off approach is working very well, and they're doing a very good job of just punishing those people who break the server rules.

As a result I think we're seeing a lot of new faces, who aren't afraid to come back to the server, instead of coming in once, catching some abuse and never coming back again.

The attitude of many of the regulars has in turn also changed. There's a whole lot less angst, and I can actually play on there for an entire day without wanting to verbally assault people, which for me is pretty good.

The reinstatement of the less popular, more involved maps like militia has also started to bed in better. A lot of the regulars have learned how to play them as both sides. For example it's rare to see the entire CT team cowering behind the rocks and silos on militia.

When the map first went on there'd be a Q of CTs lining up all the way from the ladders to the sewer to the bridge.

In fact here is a lot less camping, which in part must be attributed to the teamwork module. However I like to think that a lot of it has to do with a more positive attitude on the server. Even CMW, the camper of legend has been changing playstyles and mixing a bit of camping with offensive and tactical play. Everyone's been getting in there and trying to get objectives accomplished, even on the usual campy maps like dust.

Other more difficult maps, like tides are also getting played properly on occasion, as long as there are intelligent players in each team.

Friday was the best day for CSS I've had in about two years. Good players were choosing the difficult team and absolutely destroying the opposition. I saw assault won by CT 10-1, which many people didn't think possible. Not one person was whining about maps, and instead they were just getting stuck right in.

This was reflected by the server's player count, which stayed at 32 players for five or six hours. I think it's fair to say that everyone had a lot of fun. Unfortunately this isn't always the case, which brings me to...

Dislikes:

There seems to be a real issue with good players easy teaming on every map. Sunday was a total reversal of Friday, with the people who'd made the game earlier in the week totally ruining it.

Certain players, who I shall not name were taking the easy, camping team, and moaning about being bored. Instead of changing to the more challenging team they seemingly decided that score was more important. For example on Militia there were four or five terros with 4 or 5 to 1 kill ratios camping the crap out of the roof and windows, while most of the CTs were lucky to even have 2 kills to five deaths.

Along with this there were hordes of people trying to RTV almost every map that came on. Now there's nothing wrong with using RTV, I mean it's there so that people can vote on custom maps, or change the map if they want, without it being down to an admin's whim.

The problem is that the RTVs are always run on the maps that are actually the most fun. Now we may dispute which maps are the most enjoyable, but in general it comes down to comfort zones. The idea is if you're getting absolutely hammered on a map, or you're just bored of office then you RTV the map off.

Instead what's happening is we'd put on a challenging map, today's example will be tides, and the RTV will start as soon as the map starts, before we even know how the game is going to pan out. The last time I played tides the CT team was filled with nubs, and all the regs were whoring terro. That was mildly annoying, but after three rounds of getting our camping CT asses handed to us I was finally cajoling the team into taking A at the rush. We were about one round from getting a proper game on and the RTV went through.

We ended up playing de_alivemetal instead, which's an absolute shithole of a map. And unsurprisingly the playercount dropped from 32 players to about 20 and the server didn't really recover until another unpopular map came on.

Now for all of you guys that don't pay any attention to playercounts I'll let you into a secret. The maps you enjoy are not the maps that fill the server. Italy, dust2, office do not bing in players, they just bring in the odd regular who likes that map.

Maps like militia, assault, and tides bring in new players. The other maps just hold the status Quo. I don't know if any of you have paid any attention to this, but two months ago you'd be lucky if the server ever filled past 24-26 players. There are a few reasons for this - one of which is tickrate and choke - but the other was new blood. There just wasn't any, and the server was suffering.

Anyway, I digress. The constant map switching, and occasional RTV whineing is really getting to me. I can't even be assed to play more than two maps in a row ATM, because I'm truly fed up with the campy teamstacking asshattery.

On a related note


We're looking at having days where we do end of map votes, and other days where RTV is disabled leaving only votemap. At least that way it doesn't interfere when the server is full, and people can change the maps when the server empties out a little.

We've already added the standard maps into the votelist. So tehre should be no need for people to vote on some custom map that clears the server come 2AM - srsly do you think anyone is going to come and play de_cplfire at 2 in the morning, or do you think it's more likely that people will get bored after 5 mins and go to bed. :roll:

We're also looking into the possibility of having restricted weapon nights occasionally - you know shotties only and so on. Who knows, maybe even an FY or GG night for lulz.



I just thought I'd get that out of my system, instead of going mad on server settings.

So, what are your thoughts about the server - both good AND bad.
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Re: The CSS server - How's it going?

Postby Optimus » Mon Jul 07, 2008 9:54 am

Well very nice post.
As you know im trying to play some CSS as i havent in ages.
My choice of a server (since IDs is empty) is CPC. And i also stated some good and bad things during my stay there.
So here it goes, GOOD:
- The hands off aproach of the Admins seems to be a generally good thing. I prefer not having random Admins jerking about, instead having a few just enforcing the rules and doing a good job at it!
- Introduction of the unused maps was a plus, althought assault tend to dry me to boredoom, as i take the Major "Dutch" aproach and kill myself in the first seconds :wootd:
- Finnaly the warmup rounds are fun, and the no respawn bit was the best thing you invented :cheers:
-The teamplay and objective plugin, as forced me a couple of times to get out of hiding and doing an all out charge before time runs out, and as you said even made CMW play less static :shock:

BAD:
- Well first of all i have to mention the lack of Admins some time, for the past weeks, ive seen numerous situations where an admin would have come handy.
- The RTV issue, althought i no longuer see any RTV griefing (thx god) i have to agree with Rogan about the too much use of it. The aparent solution you posted might work.
- Theres probably too much custom maps and should be more picked i believe. Maps like Kismayo, Galeria, Twilight, mill, most people learned to like them, but some of the other ones totally suck and tend to put the server out of its misery for good, i would probably enjoy less choices but good choices when voting for a map. And yeah i know opinions vary.

To introduce some new variaty i wouldnt dislike your idea for gun nights, but you should make dam shure they dont last the entire map, and the gun style is adequate to the map, also it would be better to change guns in the same night from map to map not to induce boredoom, like playing Shotgun in Tides, P90 in office, pistols in dust, and so on so on.

Anyway most of you already know me, so that was only my 2 cents, looking foward to kick most of your sorry excuse for an ass....
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Re: The CSS server - How's it going?

Postby cmw » Mon Jul 07, 2008 4:43 pm

“Even CMW, the camper of legend “, “ CMW play less static “.

I must protest and to point out that these are urban myths! Where are my lawyers...

CMW, while stationary a little longer then others as he tends to think clearer planning the next move.

CMW is hopeless at doing a suicide rush as he keep facing so many 'One Shot Wonders', Flash Gordons and he's live get cut short very quickly but still have a kind tendency of doing this:

“Player so and so has been forgiven for team killing cmw”

Jokes apart. On a serious note. The server is now much more 'responsive' and less chokes.

I can move around at ease and feel I can pick up the pace much more seamless. (cmw moving around!!).

However, I do noticed the players with faster connection tempt to 'move' even faster with the new system. May be it's just my wrong perception because I couldn't catch up with them.

I like the recent introduction of the new warm-up variety (except been set upon by fire- serve no purpose) but not sure about no re-spawn as it is a warm-up round after all!

RTV is a double edge saw thing. It allows all the players to switch to another map but unfortunately it has been often used by few for their own map preference. Don't know how we stop people doing that apart from ignoring the request while in play.

On another note, I don't like players who are on the easy team, 'bullying' other players about their game play. If they are that good, they should change to join the challenging team and see their perspective rather then making inmature, sarcastic and sometimes rude comments and wrong accusations.

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Re: The CSS server - How's it going?

Postby Santacruz21 » Mon Jul 07, 2008 5:10 pm

i must say i totally agree with all of the points said, the server in my eyes is much better these days and im seeing a lot more people on late at night playing on there, i really do notice this as im usually on late at night at gone 2am most times. the server is also bringing in a lot of new people which is very encouraging.

the admins fu Manchu and Rogan have done a fine job of sorting the server out, and i really do appreciate this as i can play there now enjoying myself a lot better now, as the issue with the good players joining one team and usually the easy side of the map, this has become less i think, as you all know i always go CT side mostly and i will even stay CT on T sided on maps such as Italy, Assault and Compound as i like a challenge BUT im not afraid to go T side when needed.

i think the regulars are enjoying themselves more now and its great there, CMW is enjoying himself aswell ^^, although he still gets some abuse for camping sometimes i always defend him as this is his choice for playing the game, each to their own styles, i will always stick up for the people who are nice to me and the community.

the server will always have a few problems, but i think its is really good now, if i see any major issues in future il let you now, but im really enjoying seeing more responsible admins there and seeing Rogan there as i haven't in a while.

good work guys :thumleft:
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Re: The CSS server - How's it going?

Postby Braveheart » Mon Jul 07, 2008 6:34 pm

Good Points:

1) I've been enjoying the server quite a lot recently. As you've said already Rogan, Friday night there was a right good laugh, and I really enjoyed it. More of the same would be good.

2) The warm up rounds are a right good laugh now as well. Plus every once in a wee while, it lets me get my awp_whore side out in the open, just to prevent it from seething over!

3) Being accepted. As anyone who has ever had the misfortune to play in the same team as me knows (or heaven forbid, during a match), I am one of the moaniest, greetin faced cs players you've ever come across. Most of the regs on CPC realise that I mean nothing by it, and its pure frustration, and when i'm being a bit ott with it, they let me know in a quiet manner.

4) The admins. Having done a bit of it myself in the past (wont mention the T word!) :wink: I know how hard a job it is. And how little time you actually get just to have a quiet, fun game of CS yourself. So hats off to all of those involved, and your work is appreciated guys.

Bad Points:

1) I don't know what I've done recently, but for some reason my reg has gone to sh*t. Putting whole clips into people (and I dont mean spray and pray, I mean firing 3 bullet bursts into folk) and it counting only 1 or 2 from a clip of 30!

Other points:

CMW - I would take Rogan's points as a massive compliment. I'll be honest mate, there were times when you really frustrated me at first(but then I get frustrated at everything in cs...) but the vast improvement in your all round game has been outstanding. Seen you come top of the scoreboards on more than a few times, and your really getting the hang of the tactics side too. Keep it up mate!

Fun Nights - Something we used to when we had the 67 Public server was fun nights. i.e. We once ran a "Wild West" them night. It involved playing maps like de_westwood, making them pistols only, and insisting that everyone on the server used a Wild West variant of their usual name. We advertised in the week running up to it both on server and website, and it was always a real good laugh, and very very popular.
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Re: The CSS server - How's it going?

Postby Biggy » Mon Jul 07, 2008 9:48 pm

Just to chuck my few cents worth into the mix as well
I had been considering not playing CS:S for a while but with the changes that have been made to the server it is fun again so I guess I might just stick around a bit longer - sounds like I missed the best parts of a good night on Friday..... dammit.... lol

Good points

Warmup - makes it more fun with the random weapons, I would vote to keep this
Maps - the re-introduction of some of the less-played maps makes for a refreshing change rather than the 'usual' maps that most people always want to play
Objective - this does seem to help reduce the amount of camping as you know that if you don't make the effort you are going to lose your weapons so why not die trying :)

The only bad points I have noticed (and mentioned already) is the constant RTV spam and abuse that has been given out at times, but I guess there will always be people that will try to force the server the way they want to go if they don't like a particular map
And the lack of reg at times as well is a bit frustrating but that's life

In response to certain other comments already in this thread....

Brave - we all know you are a moaning git, but don't change or we would all be wondering what was wrong with you :lol:
And it is good to see the likes of Rogan and the other iD guys back on the server so I hope you can all stick around and that the server gets back to the good fun it used to be
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Re: The CSS server - How's it going?

Postby R€D » Wed Jul 09, 2008 11:09 am

Nice posts to all - Rogz? how long did it take you to write that rant down lol ??

I agree and think the server is alot better now, theres a calmer more positive attitude than has been on there for awhile and wether its down to the admins or the players, its all good and everyone deserves a pat on the back.

The maps are all good and its nice to play different maps, I for one hate some of them but I'll play them because at the end of the day "a bad day playin CSS is better than a good day at work" lol

The new warm up rounds are excellent, alot more involving the knife boring respawn it had become, tbh I usually sat it out afk in spawn but now it is a good practice run in knowing you only have one crack at it.

Its nice to see new faces on there too, new faces mean a continued server so lets build on this....

All in all i think the server is looking and feeling alot better now, now lets keep up the good work to all....

Oh yes and CMW ..... you know your a camper lol but good on ya for joining in .....
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Re: The CSS server - How's it going?

Postby Killpanzee » Sat Jul 12, 2008 7:51 pm

I have to say I agree with much of that Rogan, the server has been running well, most nights are busy now after the exam blitz last month and has recovered. The server plugins such as zblock, are a welcome sight. Its a deterent atleast provides some protections against bug exploits.

I also want to see rtv or votemap reinstated, don't put both of them on at the same time as it confuses people when they want to skip map.

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Last edited by Killpanzee on Sat Jul 12, 2008 7:53 pm, edited 1 time in total.
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Re: The CSS server - How's it going?

Postby DaveODeth » Sat Jul 12, 2008 7:53 pm

Played a bit over the last few days and it's great.
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Re: The CSS server - How's it going?

Postby Rogan » Sat Jul 12, 2008 8:54 pm

I didn't remove votemap - should still be available. I just didn't like the way RTV was headed.
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Re: The CSS server - How's it going?

Postby Violent ΛssΛssin™ » Mon Jul 14, 2008 8:24 pm

I like the server now except for the auto team select but eh if it helps then who am I to moan.

I mean Im not one for moaning right? :D
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Re: The CSS server - How's it going?

Postby Optimus » Mon Jul 14, 2008 11:44 pm

No never VTS you never moaned in your life :wink:
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Re: The CSS server - How's it going?

Postby Braveheart » Tue Jul 15, 2008 12:04 pm

Optimus wrote:No never VTS you never moaned in your life :wink:


I thought I had the copyright on being the server's original moany b******? :D
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Re: The CSS server - How's it going?

Postby bean » Tue Jul 15, 2008 1:38 pm

You are Scottish, you're some sort of weird anomaly ;-)
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Re: The CSS server - How's it going?

Postby Optimus » Tue Jul 15, 2008 11:03 pm

On a personal note i would like to thank (again) Rogan, Fu, Hornet, Dutch for there continuos help in the server, for there interest in improving it. Generaly speaking you guys are doing a pretty good job.

Also i would like if possible a list of admins? Since i cannot sometimes contact one to sort out some jerk, and i could probably contact another if i knew their names, just a thought.

Again nice job, and you suprise me rogan, never expected this commitement from you :D
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