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green hornet wrote:I have been told not to unleash the beast untill all the old regulars come back.
green hornet wrote:I have just spent £150,224.76 on a monster server.
However I have been told not to unleash the beast untill all the old regulars come back.
This is so they can be there for the monsters release.
I can not help it if your away when its done.
Like the saying goes "be there, or be square"
green hornet wrote:I have just spent £150,224.76 on a monster server.
However I have been told not to unleash the beast untill all the old regulars come back.
This is so they can be there for the monsters release.
I can not help it if your away when its done.
Like the saying goes "be there, or be square"
Fox wrote:On the topic of the overly biased maps, I am thinking Assault/Tides you could make a teamswap on half time OR half win. It's important that it switches at whichever comes first (e.g. A team could win before half time is reached).
Rogan wrote:Fox wrote:On the topic of the overly biased maps, I am thinking Assault/Tides you could make a teamswap on half time OR half win. It's important that it switches at whichever comes first (e.g. A team could win before half time is reached).
It's a good idea but some things like this are really difficult to implement on multiplay / clanforge.
If someone has a link to a script, plugin, or mani setting then it can be done.
Fox wrote:I am pretty sure I saw it as a vote option but that means the map will be extended.
I found these:
http://forums.alliedmods.net/showthread.php?p=560574
https://forums.alliedmods.net/showthread.php?t=75722
Unfortunately, I have never done any server script manipulation so I am not sure how hard it would be to implement these. The only issue is that one plugin swaps on half time the other on half win. I guess the half time switch is better. I don't remember a map being over by a team winning in less than half time.
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