billysielu wrote:I'd make HEs do more damage (20% more). And I'd make them stun a little, so you can't walk through them and shoot someone.
I'd make flashes, and bangs, instead of flashbangs.
I'd improve the graphical indication that the bomb has been planted, number of times I don't notice that is ridiculous.
I'd introduce blood-trails, so you can find injured people.
Nothing personal but I disagree with basically all of them - HEs do a perfect amount, 20% more or even 10% would enable one nade kills which isnt balanced, with the damage as it is, well placed double nades kill, more tactical - adding another grenade would confuse things more for no reason, why would you want to make somoenes ears rings but be able to see clearly? Yes a couple of times in pub the bomb has been planted and i didn't realise, but there is a voice over which tells you, it's usually common sense to know, a large indicator, and teammates to tell you - blood trails would complicate things too much, if you manage to shoot someone you generally know where they are and if they run away, judging and anticipating corners is a big part of the game, blood would be another poor mans wall hack imo,