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Goldeneye: Source server

Goldeneye: Source server

Postby feroxy » Thu Apr 12, 2007 9:22 pm

Goldeneye: Source

Another mod for us to try, albeit still in beta. Installation instructions and setup download are available from the Goldeneye: Source wiki

server is running at 85.234.148.100:27025 (also shown under server status on the website menu)
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Postby The_Eliminator » Thu Apr 12, 2007 10:35 pm

Is this a mod for CSS or do you need goldeneye source to play it?
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Postby feroxy » Thu Apr 12, 2007 10:35 pm

it is a full mod in its own right.
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Postby The_Eliminator » Thu Apr 12, 2007 10:36 pm

Right ok i get it. Is any1 here interested and going to play this? If so i might download it and have a go.
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Postby feroxy » Sat Apr 14, 2007 1:36 am

well this seems like fun, although the server itself is kinda unstable and crashy. Good remake of the N64 game.
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Postby yoyo » Wed Apr 25, 2007 6:27 pm

Why this server don't crash when a weapon respawn :shock:
On a Gnu/Linux System, the server crash. You must disable weapon respawn and give a random weapon when a player spawn.

Have you do a special configuration ?

(excuse my english please)
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Postby feroxy » Wed Apr 25, 2007 6:47 pm

the only "special" configuration change I made was to make round times longer than the map time (I found that it tended to crash when the round restarted on some maps). This way you get one long round for the duration of the map (which is fine, since its deathmatch anyway)

The server runs on windows, which is apparantly less prone to the crash you mention than the linux server. That said, it does still crash a few times per day, but gets restarted by batch script each time.
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Postby yoyo » Wed Apr 25, 2007 8:33 pm

Ok, thank a lot :)
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