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Insurgency server running

Insurgency server running

Postby feroxy » Tue Jul 03, 2007 5:51 pm

I have set up a 16 player Insurgency server at

85.234.148.100:27045

For mod info, manual and download, please check out http://www.insmod.net/
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Postby The_Eliminator » Tue Jul 03, 2007 6:55 pm

Fer = God tbh :wink:
Cave - "You will never knife me"

The Eliminator killed iD|Caveman with knife.

Never say never :P
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Postby commando » Tue Jul 03, 2007 7:25 pm

This mod is bloody brilliant.

Don't know why but on most Insurgency servers I play on I have really low ping yet on ours its usually quite high .... there are others on the server with low pings too. Strange.
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Postby Rogan » Tue Jul 03, 2007 8:30 pm

crappy slow dl speed. :(
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Postby feroxy » Tue Jul 03, 2007 8:45 pm

I have a nice topic in the channel where I explain I have a nice personal mirror for you.
ahem. cough.

My ping on ins on our server is about the same as it is anywhere really. Not noticed lag. not in between all the dying anyway.
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Postby Rogan » Sun Jul 08, 2007 8:50 pm

Do you think we can run a 32 player INS server Fer?

They just released an update 1.1 and hotfix. Hopefully it will be more stable now.

Maybe drop the css server down to 12 players to make room?
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Postby The_Eliminator » Sun Jul 08, 2007 9:02 pm

Im lost with this mod, i dont get a pistol, no crosshair, and i can only have a shotgun, M4 or the support gun.
Cave - "You will never knife me"

The Eliminator killed iD|Caveman with knife.

Never say never :P
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Postby commando » Sun Jul 08, 2007 10:06 pm

The_Eliminator wrote:Im lost with this mod, i dont get a pistol, no crosshair, and i can only have a shotgun, M4 or the support gun.


Only the snipers, squad leaders and RPG gunners get pistols.

The mod is suppose to be realistic. You dont have crosshairs in real life. Use the iron sights to aim.

The gun you get is dependant on the class you pick.
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commando
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Postby Rogan » Mon Jul 09, 2007 1:51 am

32 player is running very well. :o
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Postby The_Eliminator » Mon Jul 09, 2007 5:01 pm

i would stick a little cross hair on my goggles :D
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Never say never :P
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Postby daleeboy » Mon Jul 09, 2007 6:25 pm

Just founds links to this, is it good, cos it looks like a great idea.

Dale
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Postby Rogan » Tue Jul 10, 2007 3:08 pm

it's great


PS can we have voicecomms back fer?
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Postby feroxy » Tue Jul 10, 2007 6:28 pm

back from where? I never did anything to it.
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Postby Rogan » Tue Jul 10, 2007 11:49 pm

meh turns out you have to go to options > voice and hit apply if your voicecomms is fucked. Amst and I both had it.
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Postby daleeboy » Wed Jul 11, 2007 12:12 am

Tried it out for first time earlier, had a lot of potential, altho there seems to be a few issues at moment, especially with getting stuck on things, not stuck as in nailed to the floor, but as in not quite able to step over a bottlecap the enemy left behind. I know its in beta at mo, do you think these are kinds of issues that will be sorted before porper version? If so with could be awesome.

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