Trackmania Nations Forever server
posted by feroxy on 28/5/2008 at 13:41
Our server can be found via the in-game browser at UK, England, London. Post comments in the trackmania discussion thread and do point out or make some nice custom tracks for us.
Nexus War - The Straylight Era
posted by Kittenbait on 11/5/2008 at 16:09
ID's size has stabilised and much of the dead weight has been pruned away. The faction has been heavily reorganised and extensive work has been put in under the current CEO Red Ligerton (/Rev Rolex) to make us more efficient and dangerous, and things have really picked up in the last few months. Hell, even Rogz has rejoined!
Let's keep the impetus going, and launch our mighty takeover of the Nexus. Anyone wanting to assist in the Great Mission, pop over to the public NW forums and shout, we'll tell what you need to know and help you out. Anyone who has drifted off into idleness, all returnees are welcome so we can smack our enemies and cast their souls screaming back into the void. We've got a lot of enemies and a hard-earned reputation to maintain.
Lumines on Steam
posted by Rogan on 18/4/2008 at 20:01
LUMINES NOW ON STEAM
April 18, 2008 - Q Entertainment and Valve today announced availability of Lumines(TM) on Steam, a leading platform for PC games and digital content with over 15 million accounts around the world.
Lumines, the critically acclaimed music-based puzzle game, was created by Tetsuya Mizuguchi and is available now via Steam for as low as $9.95 for the Base Pack. The Base Pack contains 21 unlockable skins in Challenge Mode, Skin Edit Mode and a sampling of Time Attack, Puzzle and Mission modes. For a greater challenge, the Advance Pack is available for $7.95 and includes another 21 skins in Challenge Mode, 70 mind-bending puzzles in Puzzle Mode and 35 quick-thinking, fast-moving stages in Mission Mode. The Base and Advance Pack may be purchased together for just $14.95. An additional 10% is taken off at the time of purchase between now and Friday, April 25th.
For more information about Lumines and Steam, please visit www.steamgames.com
Call of Duty 4 (COD4) Server
posted by feroxy on 7/1/2008 at 12:33
Comments in the forum as always.
Baby Girl
posted by Rogan on 30/11/2007 at 3:03
The young lass has yet to be named, but I did suggest a working title of Wendetta. Names based on weight will not be appreciated. Far and W reserve the right to damage the mental wellbeing of their offspring, in a time and manner suited to themselves.
Young Wendetta and her mother are resting, doing well, and Far says they should be out today.
I have added her as our new mascot. Let's hope she turns out better than By0.
OGame
posted by Kittenbait on 23/11/2007 at 18:40
View here for more info on OGame
Tag Free
posted by Rogan on 7/9/2007 at 13:23
Short post - eh.
Events Roundup
posted by Rogan on 29/8/2007 at 20:50
Inviting people to the game, manually, saved the day. Much fragging was had by those who attended - nice one -and those that didn't are a bunch of bastarding bastards in bastard sauce.
I digress. Anyway we decided to set the server to one awp/auto per team, which Feroxy has just set up. <3 I've also found a small trove of remake maps. These will hopefully be added, by fer, sometime in the near future.
The quality of the maps will be variable, they always are, but I have multiples of the more suspect looking ones.
Off the top of my head we have:
No as_tundra :(
A Vegas remake (looks turd)
An original Militia (looks ok)
747 (port)
The usual VIP crapola (one oilrig looks ok)
Storm (port)
Vertigo (looks ok)
rotterdam (meh might be ok)
And some other stuff...
Steam Community Beta
posted by Rogan on 20/8/2007 at 21:50
If you've had a look *ahem* Lordy Jazz^ *ahem* you may have experienced a feeling of deathly calm.
To break this unhealthy silence, I've added a couple of new events - meets for Standard CS and Gungame. Additionally I've made Antoyne player of the week, for the lulz.
If you haven't enabled the beta *ahem* Lordy Jazz^ *ahem* please feel free to, asap you gits. :p
32 Player CSS Server Running
posted by Rogan on 20/7/2007 at 19:08
We had been running a 32 player insurgency server, but it seems like most people have decided to stay away until some of the many bugs have been patched. Feroxy had a look at the worldwide stats for the mods, and there were 1,000 players on 600 servers, so we're keeping it low for a while.
PS. I will be setting Vigil on fire, if seen, as is my wont.
The CSS server if you wonder is at: 85.234.148.100:27015 [join]
New Insurgency server running
posted by feroxy on 3/7/2007 at 12:53
85.234.148.100:27045
For mod info, manual and download, please check out http://www.insmod.net/
Comment thread
Counter Strike Classic Server
posted by feroxy on 22/6/2007 at 18:11
85.234.148.100:27025
It is running classic maps from the yesteryear of counter strike so you may find yourself having to download the maps.
Quick question: Would anyone be prepared to download older CS versions (1.3 most likely) for a truly authentic experience? Let me know in the forum.
Goldeneye: Source server
posted by feroxy on 12/4/2007 at 16:25
Another mod for us to try, albeit still in beta. Installation instructions and setup download are available from the Goldeneye: Source wiki
server is running at 85.234.148.100:27025 (also shown under server status on the website menu)
Discuss the Goldeneye server
Two new servers
posted by feroxy on 9/1/2007 at 20:39
First up is a short map cycle server running Dust, Aztec, Italy and Office 24/7. Find it at:
85.234.148.100:27025 [join]
The other is a server running GunGame for everyone to try out.
85.234.148.100:27035 [join]
Comments welcome in the forum as always.
New Server Drive - Mmmm Donations
posted by Rogan on 8/1/2007 at 8:41
It's not something we could really have predicted, but we're all sorry anyway. To stop this happening again we're going to go back to the old method of selection, where the council will decide which server provider we will go for.
I know it's not necessarily the iD way of doing things, but not everything can be decided by a vote or a committee. To be utterly fair to you this is something I'd realised before we went and got this sodding INX server.
At the moment Feroxy, Far, and myself are discussing who we will be using, and whether we really need to have a dedicated server. All I can really tell you at the moment is that we're considering a branded e-Frag public css server or a 4U-Dedicated box.
We'll be collecting donations in the usual way, and for the usual amount. So that would be a Paypal donation of up to £50 each. As usual, we're not asking you to go without food or water, so if you can only afford a tenner or a fiver then we'd be very happy to receive it.
I know that, just like me, many of you would like to play a good game of CSS again: essentially that's what you're donating for.
Website downtime
posted by feroxy on 1/1/2007 at 20:49
This is a temporary solution until I find out what is going on or find a new host.
Merry Christmas
posted by Rogan on 25/12/2006 at 8:15
We wish you a Merry Christmas,
We wish you a Merry Christmas,
And a Death Cloud in your Strong Hold.
NexusWar membership clearout
posted by Kittenbait on 26/10/2006 at 15:16
At the end of every month, I am going to do two things:
1) I'm going to kick anyone I've noticed has been idle for a long time. You're very welcome to rejoin if you've just been away temporarily: we're not miffed with you or anything, and we'll restore lost ranks as soon as you let us know.
2) I'll remove NW member forum access from anyone I cannot identify as having a NW character in our faction. Obviously, if I kicked you for idling, you'll also lose forum access.
This month's purge occurs on Saturday, see the following forum post:
http://www.invisibledanger.co.uk/forum/viewtopic.php?t=1322
CS:S Beta Server
posted by Caveman on 18/10/2006 at 19:30
If you need to install CS:S Beta, it is on the Steam games list, and is about 10mb to install, and you get the privelige of being cannon fodder at the mercy of now even cheaper scout, so really theres no excuse not to.
Same IP as usual, or you can just remember css.invisibledanger.co.uk, which ill always point you in the right direction.
New server - True Combat: Elite
posted by feroxy on 30/9/2006 at 19:43
TC:E is a mod for the free Enemy Territory game and in terms fo gameplay is really very similar to Counter Strike. The main difference is that it features lean posture, prone posture and doesn't have any crosshairs: instead you use ironsights to line up your targets.
To play, you need an up to date install of Enemy Territory:
Download Enemy Territory and the 2.60 patch
Then download and install the mod:
Download True Combat: Elite mod
There are a number of mirrors listed, but when you choose one, make sure it has the .exe setup installer, rather than the zip to make things easier. You are looking for "setup_v049_0922.exe".
Once thats all done and configured, you can find the server at:
195.242.236.182:27960
Try it out and see if you like it.
Server downtime
posted by feroxy on 23/9/2006 at 21:50
The days and times in question are:
- Tuesday 26th September - 9am-5pm
- Thursday 28th September - 9am-5pm
- Saturday 30th September - 9am-7pm
I don't know exactly what day our particular server will be transfered, so should anyone find that the server is not online on one of those days, you know why.
iD Clearout - Everything Must Go!
posted by Rogan on 20/9/2006 at 15:47
Because of this we're going to be culling the members list to only include people who pop into irc. This may seem upsetting, but the rest of us have always made a concerted effort to remain at least vaguely available.
We did consider counting forum activity. Since the forums have been dead (apart from the NW sections) since the server moved, we decided that this would not be sufficient.
The only people exempt from this are Sandy, Jazz, and Ammeh as they have been in iD for a number of years. If you wish to remain on the members list then please idle in IRC and be vocal about your wishes to remain on said list.
This isn't meant to be a shock to the system or a cry for help. We're just giving the members page more meaning.
Counter-Strike:Source Tuesdays
posted by Rogan on 7/9/2006 at 11:52
Starting next Tuesday we'll be having a weekly gathering. Of course, you aren't required to turn up if you don't want, but it should be a great time to catch up and play some CSS together once again.
The server is smooth enough, and should Valve manage not to ruin the game before next Tuesday we should have a ball. Since it seems unlikely that people will be around to play earlier in the day I suggest we all come in after 8pm.
If you want to kick off the day before that, then have a go. ;)
Hook-up Days
posted by Rogan on 29/8/2006 at 15:21
We're running a poll on the forum to choose the best day for everyone. Please log in and choose your preferred day.
Thanks, Rogz
F.E.A.R. Combat Server now Running.
posted by Rogan on 26/8/2006 at 10:37
=====
Server Name: Invisible Danger ~Control
IP: 195.242.236.182: 27888
Version: F.E.A.R. v1.07
Mod: Retail
Game Type: Control
=====
Mani is now Installed
posted by Rogan on 23/8/2006 at 21:39
I've also enabled all the Mani chud, on the understanding that we are testing the server. If it works I think it will be left running lots of tat. If you don't like tat just turn it off using the settings command.
I figure people like that kind of stuff so we might as well turn it on. Stats whoring is no longer an issue because Mani now allows you to add weapon weightings - win.
New Servers are Up!
posted by Rogan on 22/8/2006 at 13:53
We are also hosting a FEAR Combat server on this IP at the default port. You can sign up and get the free client from the link in the post below. You need to do some kind of sign up to get a key code but mneh...
The gameplay in FEAR Combat seems ok - a little like the close combat stuff you get in BF2. More info on the server when I suss it out properly.
FEAR for everyone
posted by Rogan on 15/8/2006 at 14:31
http://www.joinfear.com/us/
Oeh NOEZ teh iD is dead!
posted by Rogan on 8/8/2006 at 10:25
You can also come into IRC and see us there.
[TIP] If you use a proper client like mirc you can leave irc running in the background. If you join irc, say hi, wait for five mins then quit you will never manage to talk to anyone![/TIP]
For core members of the community, the forums are a secondary method of communication. Forum traffic normally correlates to whatever games we are actively playing as a community. So while the CSS Server is empty so are the forums.
Cut short - if you want people to play on the CSS server with you you need Xfire. If you want to chat to the regs and members or find out what's actually going on in iD you need to join the IRC channel.
Fret not, we aren't dead, but the most active part of the community is now resident on IRC - not the old CSS server.
Hope to see you there <3 Rogz^
Five free days of Red Orchestra
posted by Rogan on 1/8/2006 at 16:21
Red Orchestra: Five Free Days Starts Tomorrow
Five Free Days of Red Orchestra begins tomorrow via www.steamgames.com, with pre-loading available now. Those who try Red Orchestra during the Free Days will have access to the full game, including the brand new map (Leys Krovy) and new gameplay enhancements from Tripwire.
New GSP
posted by Far on 31/7/2006 at 10:51
As the post below indicated, we had shortlisted INX and Pulsegaming. Both provided a good environment for most people but there were some niggling issues with Pulsegaming's server. To be fair to them, for most people it was an excellent server and they went out of their way to set us up a test server on the hardware that we would have leased from them.
So we're going to use INX for the server. It is now being built and will be shipped and installed as soon as practical. Once I know more I'll post here to keep everyone informed.
I'd like to thank everyone who took the time to test each provider and all the others during the last few months. Testing is a crappy and generally thankless task (just ask Stoof) and I know that everyone who helped probably had other things they'd have rather been doing instead. The feedback we've had has been critically important in deciding where to go and I hope everyone is happy with the new hardware when it becomes operational.
If you want to get an email when it's running then see the post here.
New iD game server
posted by Far on 27/7/2006 at 19:03
I've deliberately avoided a third option which might have been titled "I don't know" or "Mneh" since we need opinions. If you don't have one then it's no good to us.
Come Monday I'll be in touch with the lucky GSP and arrange our new home. This does mean that the server and TS IP will change but that was going to happen whatever we did. However it seems like a good time to point out that css.invisibledanger.co.uk and ts.invisibledanger.co.uk will ALWAYS point to the right address, DNS is useful that way.
:)
Team Fortress 2: no longer Vaporware!
posted by Rogan on 14/7/2006 at 20:14
From some random email:
VALVE REVEALS NEW DETAILS ON EPISODE TWO
Includes Team Fortress 2 and Portal, Heading To PC and Next Gen Console
Bellevue, WA, July 14, 2006
- Valve®, developer of the blockbuster series Half-Life® and Counter-StrikeTM, unveiled Team Fortress® 2 and Portal, two new games to be included in its next release, Half-Life® 2: Episode Two. In addition, the studio announced its plans to deliver these products, plus enhanced versions of Half-Life 2 and Episode One, in one tremendous package for the PC, Xbox 360 and PlayStation 3.
"By evolving our development process to an episodic approach, we're able to reduce risk from things such as schedule and funding and invest more in new types of gameplay," said Gabe Newell, president and co-founder of Valve. "This allows us to produce innovative titles such as Portal and Team Fortress 2 and deliver them in a timely fashion to customers along with Episode Two."
Episode Two advances the 16-million unit selling franchise, as Valve's trilogy of episodic single player releases continues the award-winning story of Half-Life 2. Armed with new weaponry and vehicles, Dr. Gordon Freeman must race through a countryside riddled with an increasingly feirce Combine threat.
Team Fortress 2, an all-new version of the title that spawned team based multiplayer action games, features the most advanced graphics of any Source-based game released to date. Players choose from a range of unique character classes such as medic, spy, sniper, or engineer and must work together to complete a variety of tactical objectives.
Portal is a new type of single player game that changes how players approach, manipulate, and surmise the possibilities in a given environment in a manner similar to how the Gravity Gun changed our approach to how an object may be leveraged in any given situation.
Team Fortress 2 and Portal will be included with all retail and Steam versions of Episode Two for the PC. In addition, these products plus Half-Life 2 and Episode One will be available in one tremendous offering for the PC, Xbox 360 and PlayStation 3. New videos from Episode Two, Portal, and Team Fortress 2 will be released next week.

iD Raids The Nexus
posted by Rogan on 9/7/2006 at 21:18
Our faction, which is of course called Invisible Danger, has managed not only to build a base, but to defend it. I'm just telling you so you may bask in the glory; as with all things it may be short lived.
If you want to join us, though, high level positions are available to all our css regs. It's one of those half an hour a day web games if that's what you want from it. If you play the meta-game, though you'll find it goes extremely deep.
Currently we're allied with a number of fellow factions in the area, and iD being iD we are also making enemies at an impressive rate. Our enemies are wary now, though; so we should have plain sailing for a week or so.
Because we've played the hell outta this game already, we've done the hard work on researching how to level. If you join up, we'll get you leveled up and smiting our enemies with cricket bats and chainsaws in no time.
If you're interested you may like to read the wiki and have a look at our wiki page.
Mani Updated - Now With Betting
posted by Rogan on 2/7/2006 at 13:46
The best extras are the bet menu, which works like the old version, and an AFK swapper.
Admin Slap and Slay have been removed, so don't piss off admins or they will have to kick you. ^_^
Eric's Team Balancer
posted by Rogan on 1/7/2006 at 11:48
Team Balancer Release Page.
An Old Member Returns
posted by Rogan on 26/6/2006 at 13:32
I am of course talking about Air; welcome back old boy.
Network Testing for The Current Server
posted by Rogan on 19/6/2006 at 14:58
If you've had any problems at all, or even if you haven't, we urge you to take a look at the thread and follow the simple steps to get all the data we can about your connection to the css server.
We need your help to properly assess e-frag's network and ratify the claims of poor reg that we've heard.
The thread is here.
Changes to Server Rates + How They Affect You
posted by Rogan on 17/6/2006 at 11:28
The server's maximum FPS is now also capped at 300, we did have it running at 600 fps recently. The maximum rate allowed on the server has also been decreased from 25,000 to 20,000 to reduce the load slightly. We may increase this value if the poor registration and warping are fixed.
That's all we can do at the moment.
You may also be able to help us test from your end too.
If you're connecting to the internet via a wireless network you will suffer badly as the server passes the 20 player mark. If at all possible please connect to your router using a network cable. If you are still having problems when connected via a wire then it's probably the server.
There is one other thing you could try, though, before blaming the server for poor performance. If you don't use the steam server browser to connect to the serve, your game launcher could be interfering with your game.
All the server browser's I've ever used (HLSW, ASE, GAMESHITE, etc) monitor the server you join continuously. This can cause major problems with hit registration and lag. What happens is the game launcher continuously pings the IP and port, which interferes with the communication between your client and server. If you've ever run two instances of HLSW and seen the big bars of loss that occur, you'll understand what I mean.
You need to go into the options section of your game launcher and specify that it should either go inactive or minimise. I'd suggest you set it to just quit when you join the server.
If you're using admin through HLSW while playing the game then you will certainly be getting interference between HLSW and your CSS client. If you must, open then quit HLSW every time you alt-tab in and out of the game.
Current Donation Total
posted by Rogan on 16/6/2006 at 15:15

That's half-way to a dual-core server. :{D
I know two wealthy Scotsmen who I'm sure will be happy to chip in... or they will find yon nuts in a vice.
Also, Stoofy has suggested something about him having testing experience in a group leading role. Well he probably implied it, and that he wanted to do all the organisation, but we can't be sure. Anyway, Stoof, how ARE we going to test these providers?
I wonder if we'll get cribsheets or something? I personally don't mind as long as it involves me, an AWP, and someone to shoot at.
Server Donations Thread Started
posted by Rogan on 12/6/2006 at 15:01
We're at £145 already .. Whee!!
Updates on Hosting
posted by Rogan on 12/6/2006 at 12:20
New Server - New IP?
posted by Rogan on 6/6/2006 at 12:58
I have long suspected that there are some serious hardware issues on frag, especially with their flaky as hell routers. IMO we've been with them for 18 months and we haven't seen an improvement in connection.
We may only hire one server for a year but we pay upfront and don't give too much hassle. I think we deserve damn good service for this, and while e-FRAG don't have a take your money and run approach I think their network is overloaded and not getting any better.
When the server runs well it's great, but when it has problems they just don't go away. For example I remind you of the daily DDoS e-FRAG used to get, the dodgy router and that frigging map differs from the server bug we had for an entire year. :@
If anyone has anything good to say about e-FRAG, or suggestions of other dedicated gaming server providers in the UK then please add them to this forum thread
Alternating Mapcycles
posted by Rogan on 4/6/2006 at 16:11
ATM we're trying to make a cycle that's interesting as well as not having shit maps. The thing is there are only say 4 maps which aren't considered shit - dust2, azzy, italy, office - all the others are subject to discussion.
I was thinking we'd do better to rotate a full cycle (using the old arrangement method) with a popular cycle on certain days. I dunno how we'd go about this. Maybe we'd make Tues and Thurs full-cycle days and have the rest popular cycle days. Then promote the full cycle day on the server using adverts.
If full cycle became more popular then we could add another day and so on.
I say this because as we all know "£shit maps" can fill the server sometimes - assault for example fills it, so can havana, even bloody tides can fill it up. I think a large cycle will kill the server initially - but only on 1 or 2 days a week; we'd still be getting people coming on for the popular maps on the other days.
Post your thoughts on the forums.
Slot Increase on The Twenty Eight
posted by Rogan on 29/5/2006 at 16:45
Twenty Eight is too small to be noticed, and what the hell - can an extra four players make that much more of a difference? I figure it's worth a try, if only because it's free.
For historical reasons, we'll leave the name as "the twenty eight". Oh, for historical reasons and to irritate jobsworths. :D
Standard (fair?) Bans and Times.
posted by Rogan on 22/5/2006 at 12:39
I was thinking:
racist/cheat: eternal bamnation
Repeat Idiot: 3 weeks
Idiot: 1 week
Repeat irritation: 1 day
irritation: 1 hour
Thoughts? ie what's the difference between idiot and irritation? Add them to this forum topic.
New Article
posted by Rogan on 20/5/2006 at 12:01
It's all very straightforward stuff, but I hope it will help laggers adjust their connections correctly. Thus making them STFU.
iD - Guild Wars: Factions
posted by Rogan on 14/5/2006 at 11:16
It's easier to get hold of people on teamspeak or Web IRC.
Guild Wars Factions Character - "Teh Burd"
posted by Rogan on 13/5/2006 at 15:19
Ranks and Stats
posted by Rogan on 30/4/2006 at 8:49
Although ranking was provided to suplement the server, it's been heavily abused. Most players are changing their gaming style in an attempt to look good on the leaderboard. That's fine if it's just n00bs watching their skills improve: unfortunately this isn't the case in practice. And the stat whoring has spiralled out of control.
In team games individual stats aren't important. A great game of CS:S requires team play and lots of it. You're not playing the game to its fullest, if you can't rely on your team to back you up.
In the early days of the server, players would go out of their way to cover and protect you. Sadly these days of comradeship are long gone. In an effort to re-instil a sense of team-play on the server, stats are henceforth disabled; on the 28 they will remain so. We hope this doesn't ruin the game for you.
While it may take time, for the effects to become fully apparent, I've noticed a change for the better already. In a month or two you won't care about the missing stats, you'll be too busy enjoying yourself.
Amnesty Request
posted by Rogan on 22/4/2006 at 10:26
Amnesty requests here.
iD Amnesty
posted by Rogan on 21/4/2006 at 17:21
New Members April '06
posted by Rogan on 19/4/2006 at 9:48
HailToTheKingBaby
NewbieDragon
Behemoth.
Good luck, all; We hope you enjoy being "in" iD, for what it's worth.
Also, an old member, Dooms may be returning after a lengthy absence.
New Admin Nominations April '06
posted by Rogan on 2/4/2006 at 11:49
Nominations are now open for three new admins.
Visit this thread to add your 2c.
Blackspot Smoothing
posted by Rogan on 29/3/2006 at 14:26
I've rearranged the mapcycle as so:
cs_office; de_port; cs_havana; de_prodigy; de_dust; cs_militia; css_galleria; de_piranesi; de_aztec; de_cbble; de_kismayo; de_train; cs_italy; de_chateau; de_losttemple; cs_compound; de_dust2; de_inferno; as_oilrig_wk; de_nuke
While this cycle still isn't perfect, notably the port/havana/prodigy slice of the cycle; I think the contrast should help make each of these maps more interesting, as they require totally different styles of play.
Of the official maps, we're still not using de_tides or cs_assault; I can't see many people complaining about that. The current cycle of 20 maps takes a maximum of six hours to run through (based on a 18 min map time), so at least you won't have to play a map repeatedly.
Of course, that relies on an understanding that some admin won't whimsically change map by vote or a command. Changing maps will ALWAYS leave the next map as cs_office, or de_dust (I forget which) this means you will either be constantly changing the maps or playing the same ones over and over again. So don't bloody well do it.
The only time a map should be changed, is when you're intending to spend the next few hours being some kind of bitchass server DJ. In that case it's fine because you're setting a mood with the maps you're playing; in other words a job for a Sunday and some new custom maps.
Mani Admin Rollback
posted by Rogan on 28/3/2006 at 4:43
To test properly, I've removed the scripts (bet etc) and the underlying structure that runs them. If the server runs without lag today, then we can try putting them back on. It may be the case that Mani and the Scripts interfere with one another; if that's so, we will remove the scripts.
VIP
posted by Rogan on 27/3/2006 at 16:33
Enjoy, or at least give it a decent try. ;)
Mani Removed To Minimise Lag
posted by Rogan on 26/3/2006 at 14:35
The main problem will be for admins. In respect of the fact you've all proven yourselves to be "fair" and trustworthy, you will be allowed rcon access. If an fellow admin asks you, please pass rcon on. Please do this in PRIVATE, thanks.
As far as TK protect goes, I've been wanting to try a very cool Mattie Script for this; it's called Puppet Punish. You can see the info on it here:
http://www.mattie.info/cs/forums/viewtopic.php?t=1115
Unfortunately, we need Mani before it will work. :(
A Vote, Some Maps, and a Little Bit of Lag
posted by Rogan on 20/3/2006 at 15:21
In other news the new mapcycle seems to be working well; I've certainly felt inclined to play more often; it doesn't seem to have improved my score, unfortunately.
There has also been lag on the server recently. We're trying to find the root of the problem, but it may require a valve update to fix it. We've tried removing all the scripts, which has reduced the massive lag spikes. There is still some remaining lag, which won't shift. Far may be able to find the problem, but atm I'm stumped.
Some people on the steam forums are complaining about lag, though, and a lot of people are rolling their servers back to the previous version. I'm not keen on this as it involves shutting off autoupdate. Admittedly autoupdate is what caused the problem in the first place but mneh.
Minor Update to Server
posted by Rogan on 9/3/2006 at 6:05
Map Cycle Thread
As far as the VIP mod goes, it remains on the server, there's only one map in the cycle, the remake of oilrig. It's not perfect I admit but, until someone finds a better VIP map, it will do for the time being.
I've also removed the zombie mod from the server. There seems to be litle point in running it atm. I'll probably stick it back onto the CPC server, which means we'll get players from CPC coming on to escape the horde too probably.
Since there was a gap on the server I've added Matties Event scripts. If you've seen a mod running on another server, it's probably a Matties event script. I've stuck counter bet on the server atm, and it will stay, but I'll remove all the advert spam next week so it's running silently.
If anyone sees a good event script give me a shout on the forums and we'll give it a try. Particularly, we're looking for a map rating script, but I'll probably have found one by the weekend.
Event Scripts: Pack Releases
Edit: That didn't take long to find... Map Rating Plugin
Server Swap
posted by Rogan on 5/3/2006 at 12:20
*Blanket Retort* Very well, you told me so.
Server 1 will now be FF on and Full Rotation at all times. In the hours where admins normally unavailable (current zombie hours), a stern level of TK Reflect will be in effect.
The question of whether 'Full Rotation' means every offical map, or implies every official map except the crap ones (tides, assault, compound) is currently up for debate; if you wish to start discussion of the matter, please do so on the forums.
Web Rankings Live
posted by Rogan on 25/2/2006 at 14:34
The Zombie's Bite!
posted by Rogan on 9/2/2006 at 9:11
The schedule is currently:
6pm-11pm: Normal
11pm-10am: Popular maps
10am-6pm: Zombie Horde
I haven't had much time to smooth the settings out yet, so zombie has no restrictions and various mapcycles aren't right. Hopefully I will have time to fix it tonight, otherwise I don't know when we will have it running as I'm away for the weekend.
A More Definitive Custom Map Vote
posted by Rogan on 5/2/2006 at 13:34
Two Custom Maps Added To Cycle
posted by Rogan on 28/1/2006 at 10:57
The maps are:
de_lochs2 (Great map we didnt get to play because of issues..)
de_losttemple (Only plays properly on a full server but it's very nice)
They fit into the mapcycle thusly:
de_cbble
de_losttemple
de_piranesi
de_dust
cs_havana
de_dust2
de_train
de_prodigy
cs_militia
de_chateau
cs_office
de_lochs2
cs_italy
de_aztec
de_port
de_nuke
New Mapcycle
posted by Rogan on 24/1/2006 at 15:31
I'm going to start a vote on how many custom maps will run on the server. We have information stating which are more popular - should it come to selection.
Anyway you can catch the Poll here. Link to the forum topic.
Militia released!
posted by Rogan on 19/1/2006 at 4:06
[-] January 18, 2006 (current release)
Changes/Additions
--------------------------------------------------------------------------------
Added cs_militia with High Dynamic Range (HDR) lighting
Hostages can open doors and step up onto ledges/stairs now
Hostages and Bots obey NAV_MESH_NO_HOSTAGES
Bug fixes
--------------------------------------------------------------------------------
Fixed player name crash exploit
Fixed rare visibility issue near portals such as doorways and windows
Fixed a bug that occasionally resulted in doors becoming stuck closed
Fixed animation issue with shotgun reloads interrupting fire animations
Fixed bug where footsteps sometimes sounded for crouched players on stairs or slopes (they no longer do)
Fixed buy menu locking up if keypad Enter is bound to "buymenu"
Detail props sway in the breeze now
Underwater observers no longer play drowning damage sounds
Game On!
Server Upgrade and Downtime Today
posted by Rogan on 13/1/2006 at 7:47
The server IP shall remain the same and all the files will be migrated, so we should be back up and running by latest 8pm tonight.
I do realise that; a) it's Friday the 13th; b) I'm superstitious; c) Jamie Lee Curtis is hot.
Anyway, I know you all hate it but I'll stick up a 64 player with some 64-player maps as a celebration of slaughter and a test of the new server. We have some very good 64 player custom maps now.
Game on biotchez!
New Admins!
posted by Rogan on 5/1/2006 at 10:09
Picking the admins this time was easier, with Hail, Behe and Newbie all getting similar numbers of nominations (lots). 'Side also had a shedload of nominations (more than twice the number of the next nominee), but still significantly less than the other three.
Admin funtions *should* be set up for these guys, try typing admin in console newbies ;), if not it will be as soon as I work out what is going on with this new Mani Admin system. (We had to move to some mega-beta because of the instability after the last CS:S update.)
Crappy source issues aside, welcome your new admins, may the earth tremble under their sandals and so on. :)
And A Happy New Year
posted by Rogan on 3/1/2006 at 10:07
Server is still up and just about running, however we still haven't received an upgrade and so on. I will be following this situation up and hopefully closing the issue once and for all.
New admin nominations are coming along nicely with some long-time regs getting just a little drop of appreciation. I also notice, now that we're talking about admins, that zombie horde has been pretty much forgotten - it may well remain that way.
However, the VIP mod should be out very soon and that will be run as soon as we have a 100% stable server. :D
I look forward to it, good luck in the New Year folks. gg
;)
Merry Christmas!
posted by Rogan on 25/12/2005 at 7:53
But the fire is so delightful
And since we've no place to go
Let it snow, let it snow, let it snow
Well, it doesn't show signs of stopping
But we've got some corn for popping
And the lights are turned way down low
Let it snow, let it snow, let it snow
When we finally kiss goodnight
How I hate going out in the storm
But as long as you hold me tight
Oh, all the way home I'll be warm
The fire is slowly dying
But my dear we're still goodbye-ing
And as long as you love me so
Let it snow, let it snow, let it snow
(P.S. We haven't paid the RIAA for this, I expect they will sue us for Christmas, Yay!)
Valve Take All Linux Servers Offline
posted by Rogan on 20/12/2005 at 21:14
I had thought it was just our server dying - it probably did crash actually - but when I looked closeley I noticed it was caught in an error loop. On further investigation on the steam forums I found out that ALL linux servers are shagged. Anyway, if it's still down you know why. Let's all hope that this latest release fixes all the crashes etc. I hope it's not the case that they have just rushed this crap out so they can have a christmas.
I say: "Valve Softies CHRISTMAS HAS BEEN CANCELLED! Get back to your damn desks!"
Anyhoo, the updates we will get to see when Vale fix our server are:
Full Change History:
[-] December 19, 2005 (current release)
Changes/Additions
--------------------------------------------------------------------------------
Added G.I.G.N and Guerilla player models
Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
Fixed crosshairs when running in a widescreen aspect ratio
Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
Fixed bug where players were able to throw grenades through thin walls
Added a server message for teammate attacks
Fixed buy menu not having mouse focus
Fixed buy menu re-opening when you try to close it.
Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
'&' chars in player names show in the scoreboard and spectator UI
In-eye spectators see punch angles
Fixed bots thinking they are still on a higher nav area when they fall off
Added nav area ID to the bot debug prints
Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing "bot_add_ct expert" will add a random bot of "expert" difficulty to the CT team.
Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
Server Instability Update
posted by Rogan on 20/12/2005 at 12:24
The server has also been set to 100 tick and maxrates of 30000/100/100 are now allowed. This may cause performance issues when the server is full, so you will all have to keep track of lag as the server fills. This lag will show itself as a dropoff of outgoing packets from the server as shown in the picture below.

That picture was taken when the server was still on 66 tick (before you ask), expect to see numbers like 95-100 from the server (except at spawntime), and whatever your connection is capable of, from you.
In other news - Custom maps have been removed from the server until we are assured of it's stability. There are very strong indications that at least one of he new maps was causing problems. We may incrementally add custom maps to the cycle, but don't count on it.
Zombies are also off the server until they have been properly tested - maybe we can have a test session over the holidays.
Until then please keep a close eye on the server. I don't need reports of the occasional spike, though, just if the server consistently underperforms when full. Or, indeed, if the shitbox crashes again.
New Members - w00t! etc.
posted by Rogan on 17/12/2005 at 15:54
As ever, in our horridly incestuous little community, some of our admins were not invited. This, other than the obvious reason of us being twats, is because we havent seen the loverly Action Hank, or Karma recently *sniff*, and Jimmy AKA furb is already happily clanned (and a little bit absent).
Of course, this suggests we will be holding another round of admin nominations and votes. *Yay* These - when they happen - will be the usual fare of 3 nominations per forum member, then those with most will be invited to become admins.
So in conclusion, give a warm welcome to our new members: Kittenbait and Number6
:D
iD honour system
posted by Rogan on 16/12/2005 at 16:42
The system works like this (and it does so very effectively), I only pick up sniper rifles (exluding scout), and if I'm really honourable I'll only pick them off defeated foes.
The system will not be enforced in any way (hence the honour part), it's up to you to do it or not. I tell you this, though, the most effective way to stop an awper awping is by bloody example.
This is exactly the old honour system we used to use before server plugins were available and it worked well then. More importantly it will still work now.
As I say it's not compulsory, enforced, or really expected, but this is how I will be playing on the server from now on.
AWP Restrictions
posted by Rogan on 16/12/2005 at 16:03
What is needed is less complaining about how shite AWP is (it isn't) less complaining about how it unbalances aztec and dust (it doesn't really) and more playing of CS:S as it was designed to be played.
No one is pretending that it isn't totally shite to die loads of times by some crappy AWPER but that's what cs has ALWAYS been about. You might as well take bloody jumping out of Super Mario Brothers.
So from now on please refrain from creating or participating in discussions of how we could improve the server by removing awps and change the discussion to how we can improve the server by communicating with one another and beating awps.
There are enough other problems to deal with, without having this crappy circular argument.
I for one apologise from the depths of my heart for removing them in the first place and turning you all into pussies.
Sorry. :'(
Let's play the game properly again - AWP lam3rz please come back - all is forgiven.
Server Instability
posted by Rogan on 14/12/2005 at 18:24
We're trying to fix the problem but it may be helpful if you could post in this thread on the forums.
Hopefully we'll get this sorted out in the next day or two.
Until then - here's a picture of some kittens. Aww...



New Test Maps Now In Mapcycle
posted by Rogan on 12/12/2005 at 19:18
(Test maps in bold)
de_cbble
de_nuke
de_storm_h
de_piranesi
de_dust
de_vertigo_css_b6 (may have insufficient spawn-ponts)
cs_havana
de_blast_ed (may have crashed the server)
de_inferno
de_canal
de_dust2
de_lochs2 (crashed server twice)
de_train
de_kismayo
de_prodigy
de_chateau
cs_office
de_cpl_fire_beta
cs_italy
cs_siege_sp
de_dust_pcg
de_aztec
de_losttemple
de_port
css_galleria
New Custom Map Testing
posted by Rogan on 12/12/2005 at 13:50
New maps:
cs_estate_css_final.bsp
cs_siege_sp.bsp
de_apparts_b3.bsp
de_blast_ed.bsp
de_cpl_fire_beta.bsp
de_lochs2.bsp
de_losttemple.bsp
de_menace.bsp (promising but texture corruption)
de_shipment.bsp
de_storm_h.bsp
de_survivor_J.bsp
de_vegas_J.bsp
de_vertigo.bsp
de_vertigo_css_b6.bsp
All maps are available from - PunkAssFraggers
Zombie Horde Updated
posted by Rogan on 11/12/2005 at 11:50
Remember - headshots ftw!
Steam Bans ...
posted by Rogan on 10/12/2005 at 12:31
I think we have enough good admins to be able to ban cheats. It was just a knee-jerk reaction of mine. *ahem* I have to admit I only saw one person wallhack once and I'm sure the unnamed haxxor won't be using said tool the next time I see them on the server.
Nothing to see here - please move on about your business.
Steam Bans Will Be Added To All Servers
posted by Rogan on 9/12/2005 at 7:26
Anyway, the Steam Bans system works by sending in cheat demos for the Steam Bans admins to watch. You cannot just state that SteamIDXXXXX is a cheating slag, proof is required. To this end if you see or suspect a cheat on the server please take a demo and link it on the forums so it can be submitted.
I hope this doesn't seem too draconian a measure but it seems that the stats may have corrupted certain people. Unfortunate but there's nothing we can do. If you are using any cheats, and you for the greater part aren't, now is the time to remove them if you're playing our servers.
More information can be found on the Steam Bans FAQ.
VIP Mod Soon!
posted by Rogan on 5/12/2005 at 15:35
VIP ftw!
*hopes tundra will be included*
de_nuke released!
posted by Rogan on 1/12/2005 at 21:13
[-] December 01, 2005 (current release)
Changes/Additions
--------------------------------------------------------------------------------
Added de_nuke with High Dynamic Range (HDR) lighting
The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
Fixed problem where players were not always "grabbing onto" ladders that were approached from above
Crouching while traversing a ladder reduces the player's speed (matches CS 1.6 behavior)
Improved door logic to prevent doors from opening into the player using them
View-smoothing is now done when going down stairs as well as up
Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
First-person spectators are blinded and deafened just like the person they are observing
Exposed VIP player index to plugins/mods
Added "mp_disable_autokick" so players with rcon access aren't idle-kicked
Bug fixes
--------------------------------------------------------------------------------
Fixed incorrect bullet penetration calculation through concrete+grate materials
Fixed changeteam exploit
Fixed DX7 early prop fade-out
Fixed rare player animation issue while holding grenades
Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
Fixed crash when shooting explosive objects that would result in the shooter's immediate death
Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
DEagle no longer always plays deploy animation when starting to spectate its owner
Non-localized HintText displays correctly again
"soundscape_flush" no longer forgets about soundscape entities
Mapcycle update
posted by Rogan on 19/11/2005 at 16:16
de_cbble
de_piranesi
cs_italy
de_dust
cs_havana
cs_compound
de_dust2
de_train
de_kismayo
de_port
de_chateau
cs_office
cs_assault
de_tides
de_dust_pcg
de_aztec
css_galleria
de_prodigy
The gloves will be coming off, though, because all weapons are unlocked and with the ranking system offloaded to a remote webpage the play should be getting interesting without the rank spam.
Welcome 'new' member!
posted by Rogan on 19/11/2005 at 16:00
Nice to have you back ginger one.
Custom maps
posted by Rogan on 18/11/2005 at 14:01
Rank
posted by Rogan on 17/11/2005 at 9:34
For those of you missing statsme there's a bonus. To get psychostats working you need to have a statsme plugin.
Here's the cvar:
scl_show_dmg <x>
0 -> No Stats are shown
1 -> Show Dead-Stats
2 -> Show End-Round Stats
3 -> Show Both
And say command:
/statsme
Displays the session-stats of a player. If the player disconnects, the session-stats will be deleted.
It isn't a ranking system, it just does round and session stats. OK Optimus?
Sunday Worship
posted by Rogan on 14/11/2005 at 10:13
The proponents of said insanity will be looking for the company of other members on Sundays at around 9PM, so you should have digested your tea by then. :D
Since we're practicing we need to pracice something - so we're going to be specifically working on our voicecomms. It does take a lot of time before people are confident and clear on the microphone, so we'll just be having lots of fun 'till then.
Things we need to hear from you over the voicecomms are: When you see an enemy; how many you saw; where you saw them; what direction were they moving in; if you're under fire; how many people you're engaged with.
After a while you'll get used to spitting this information out as second nature and indeed in replying to it. As far as replies go we need to hear: which way you're going; suggestions which route you think your backup should take; when you're at your destination; when you're thinking of throwing a flashbang. In fact you need to tell everyone exactly where you're going and help guide your team with you.
When we've got that done we'll work on tactics. :p
(PS PMS are looking for recruits .. they have no predudices other than those against the opposite sex so they say - I think they prefer men nipping round thier ankles so they get can one day get thier tits out in Maxim for a fiver. Not that I've got preconcieved ideas or anything.)
Rantage
posted by Rogan on 11/11/2005 at 7:52
But why, don't the munted ones have anything to say? I mean I thought that was the great appeal of the internet, you don't look like anything, everything is based on your personality and how you choose to represent yourself.
Girl only clans get on my tits, the thought of girl only events makes me sick. In fact, what's worst of all is the way all this leads to segregation in gaming where lasses can't even use a mic for fear of calldowns. Thing is AFAIK half the problem is that girls are afraid to mic up or admit they're girls. What's up, you can admit to being girls IRL, so why do it online.
The one REAL chance people have at true equality and they're scared of it. I mean who gives a fuck if some pimply reprobate trash talks you cos you've got a squeaky voice? Can't you tell them to piss off? Men have to. We have all the same crap you have, the same idiots that will take the piss out of you for being girls; they'd take the piss outta men for whatever similarly pissweak reasons i.e.: You're gay, can't aim, you cheat, so on ad infinitum.
Instead these stupid protective groups form with girls segregating themselves from the boys. All I can say to these fucking paranoid girlclan freaks is, ironically, GROW SOME BALLS! You are equal already, now start acting like it goddamn it! Damn retards...
dumbassed links are from here and here
May all single sex/religion/colour clans burn in the firey pits of damnation, and if the firey pits of damnation don't exist they need to be swiftly constructed so we can throw all these bloody idiots in!
New Maps
posted by Rogan on 6/11/2005 at 18:40
Map Pack Download
The current mapcycle is as follows:
de_dust
cs_urban_v2
de_cbble
fy_48th
de_piranesi
ad_egon_world
cs_italy
//de_inferno
cs_havana
de_velvet_east
cs_compound
de_dust2
de_train
de_kismayo
de_port
de_western_story
de_chateau
de_maya
cs_office
de_canal
cs_assault
de_dust_pcg
de_aztec
css_galleria
de_prodigy
de_view_update1
Zombie Panic Source models
posted by Rogan on 5/11/2005 at 14:17
Heres a few teaser shots :D


At least the graphics look good. :D
Zombie Horde Working
posted by Rogan on 30/10/2005 at 21:37
Quite a few little fixes have been made, including anticamp features. :D Bots seem eager to plant the bomb still, though. But I guess you can't ask for miracles. :'(
Custom Map Testing
posted by Rogan on 29/10/2005 at 19:21
You can download the map-pack and discuss the maps here Link to Forum Thread
DoD: Source server up
posted by Rogan on 28/9/2005 at 6:34
Enjoy.
New Admins
posted by Rogan on 22/9/2005 at 6:25
Our two new admins will be Kittenbait and Number Six, both of whom recieved a mass of nominations and votes.
Comiserations to 00 Lordy and Hailey, both of whom also had a shitload of nominations for each of them. But never mind, there's always next time.
And Carrera you know you always get my vote m8; chin up. ;)
Admin Vote Now In Progress.
posted by Rogan on 18/9/2005 at 19:18
Server Bought and Paid For!
posted by Rogan on 15/9/2005 at 10:04
Time is something we have a lot of as well: I managed to get us an extra three months added to the rental with the discount. So, we now have a box up from 11th of October 2005 to 11th of July 2006. Pretty sweet huh?
I have also arranged for us to have full access on the server so Far may irreparably fuck it up and cost us extra in repair costs. Yay!
Anyway, I think that for this period we can say we reached our donation total. :D
Thanks for your support!
New Admin Nominations thread
posted by Rogan on 13/9/2005 at 7:28
Only two admins will be chosen through this process and they will join Hank, Karma, and Jimmy and have the same privilidges via mani. It would be nice to have people who are available in offpeak hours but it's not the primary concern. The primary concern is that there is always an admin on at peak times, and that the admins have been playing long enough with us to know how the server(s)are run.
You can find the thread here.
In with the old and in with the new
posted by Rogan on 8/9/2005 at 17:40
Jazz, whom I hope you should all know, has returned to us after a brief spell with a different clan. We're all very glad to see your return mate.
Stoofer, who spent a very long time on trial, has also returned to take up the offer of a place I gave him some months ago. Admittedly this is not something, which we would normally allow, but due to a troublesome situation I deemed it sensible to leave the offer of membership open indefinitely. I'm very glad that he has now chosen to accept.
I know you will all be as pleased as I am to welcome them into the iD, so make sure to introduce yourselves to the lads if you haven't done so already.
New iD Team-Speak server live
posted by Rogan on 5/9/2005 at 23:05
The teamspeak IP is ts.invisibledanger.co.uk:8767
The password is 'invisible'
You will need the latest teamspeak client from goteamspeak.com, it's only a small download. If you do join, then please make sure to introduce yourself to the people iding there, they don't know who you are unless you announce yourself. You also need to set a name just to get logged in, even if there is no password.
As ever the usual iD rules apply, namely - don't be a dick - I'm sure you wont be. ^_^
Anyway, we look forward to talking to you all on there. There are after all 32 places, more than enough for everyone.
gg hf ;D
Alien Swarm server
posted by feroxy on 3/9/2005 at 20:39
Alien Swarm is a mod for Unreal Tournament 2004 (UT2004) in which players command squads from a top down perspective to achieve objectives and kill aliens, in a cooperative multiplayer environment. If you have UT2004, download the mod and give it a go!
Download Alien Swarm for UT2004
Alien Swarm homepage
Server address: ut2004://css.invisibledanger.co.uk:7777/ (Launch)
Server Donations
posted by Rogan on 25/8/2005 at 13:20
I think for reasons of practicality we should stay with e-frag, however we may need to ask for new hardware or a reinstall because I can do without 6 more months of these map consistency errors. Link to the forum thread. And Julian, thanks for the donations dude, you're too kind. :)
Server Time Problem
posted by Rogan on 23/8/2005 at 14:33
After talking to some low ranking under tosser at e-FRAG I'm no further forward. So it may take a short while before we get hold of anyone with the access or experience to fix the problem. ;/
Time based system in operation
posted by Rogan on 20/8/2005 at 13:46
Server1 Schedule
I finally got aound to fixing the time of day setup after everyones displeasure about Zombie Horde cluttering up the server. The schedule works as listed below. It takes about 3 mapchanges for the server to change state by mani plugins control. I noticed it decided the maplist was actually just de_aztec as it was changing, so you can expect a double map when the thing switches from one mode to another.
Work nights:
00:30 - 14:30 Zombie Horde
14:30 - 18:30 Popular Maps
20:30 - 23:30 Full Rotation + ff
Weekends:
01:30 - 10:30 Zombie Horde
12:30 - 16:30 Popular Maps
20:30 - 23:30 Full Rotation + ff
All other times are Vanilla CS:S
Each of these modes has a maplist devoted to it.
Zombie Horde
Reduced maplist - by vote rotation
Excluded maps
de_aztec
de_tides
de_port
de_cbble
cs_compound
de_piranesi
Popular Maps
Listed maps - by rotation only
de_dust2
cs_italy
cs_office
de_prodigy
cs_assault
de_inferno
Full Rotation
Full maplist - by rotation only
Vanilla CS:S
Standard vote rotations we've been playing
Zombie Horde Plugin
posted by Rogan on 18/8/2005 at 10:29
This plugin is only executed during periods where the server would normally have emptied or have dropped to less than 10 players. Please bear this in mind when you are playing at these times.
This is a continuation of the previous discussion we were having about a server setup based on time of day, please discuss the matter in this forum thread. If the start and stop times on the plugin seem wrong would you please discuss it on the forums as these settings are easily changed.
New Members :D
posted by Rogan on 15/8/2005 at 17:24
iD|Caveman
iD|Luck
iD|Optimus
iD|ZeroNiner
We will be going through the same process again to invite and recruit new members starting with a new admin nominations/elections/selections as soon as we work out the best and fairest way to go about it. :D
ggs all :D
Changes changes changes
posted by Rogan on 22/7/2005 at 8:34
While this may sound like there will be a massive influx of new members, that's not necessarily the case. While we will be inviting people, we won't be doing this randomly and we have already decided who will be invited. Since these are the first people we have invited for a trial in three to four months, you can take it as read that we aren't too desperate. In addition, the only way to get invited will still be to be a long term regular on the server and forums and be selected by the council. Nevertheless, the big bonus is we will now consider people we know well to have been through trial, so no annoying three-month trial periods will be needed any more.
I will send out invites as soon as I have internet at home. I will tell you however that our normal capacity of five active and five inactive players will become something more of the order of 20 or so active players. It will obviously take us quite a long time to reach this number though, bearing in mind that we are currently on about seven active and five inactive members, or thereabouts.
New server setup based on time of day
posted by Rogan on 2/7/2005 at 12:48
Weekday
(morning short map vote popular only)
(daytime short cycle)
(peak times 8-11 full cycle and ff)
Weekend
(morning short map vote popular only)
(daytime short cycle)
(peak times 5-11 full cycle and ff)
Friday Night
(special friday night setup)
We would have the current system as it is running most of the times apart from when we know there are enough players around to fill the server, then we play the old mapcycle with the voted out maps removed. All other times we allow votes from a full maplist. More interestingly we could have little tweaks, say shotgun hour on a tuesday, pistol hour on weds etc etc.
Please take the time to comment in the forums. Link to forum thread.
New admin commands
posted by Rogan on 28/6/2005 at 16:32
BF2 Join lag
posted by Rogan on 25/6/2005 at 14:31
To fix the problem download pbweb from this link and extract the pbweb.exe to your "C:\Program Files\EA GAMES\Battlefield 2\pb\" folder. Then just run the file and leave it to update. Next time you join a server it should be ok, bear in mind that pb is updated almost daily, though.,
Cheat demo submission
posted by Rogan on 25/6/2005 at 9:04
Servers are now VAC secure
posted by Rogan on 18/6/2005 at 13:00
The details are on the VAC section of the steampowered forums.
Server Monitor
posted by Rogan on 14/6/2005 at 22:02


BF2 Demo server is up!
posted by Rogan on 11/6/2005 at 8:37
The server IP is 83.142.52.155:16567 and you can get hold of the windows client from one of the download sites in this list http://bf2.mindfeeder.net/
New Admins
posted by Rogan on 9/6/2005 at 13:50
The new admins for the server are:
Action Hank
Karma
Optimus
Luck
WAM Jimmy
Zero Niner
Caveman
So now there is a good chance of there being an admin on the server when you go for a game. No more buggering about trying to get hold of someone on irc. Although you are alll more than welcome to come idle. ;)
Plan Of Attack beta2
posted by Rogan on 8/6/2005 at 13:58
I cant say I have much of an idea what it's about other than it has a similar buying system to cs with maps that are objective based ala BF1942.
//Update//
It rocks - you win by holding all the areas of interest on the map. You take it in turns attacking an objective while the other team defends. Next round the roles are reversed and the other team attacks. Different objectives give diferent awards. Gets pretty interesting.
Server Changes and Teamspeak
posted by Rogan on 2/6/2005 at 14:55
